Carcassonne (2000)
Czas gry: 45
Min. wiek: 7
Gracze: 2 - 5
Wydawca: Z-Man Games, Feelindigo, Kaissa Chess & Games, Filosofia Éditions, Fantasmagoria, NeoTroy Games, Piatnik, Bard Centrum Gier, Swan Panasia Co., Ltd., Lautapelit.fi, Brain Games, Astrel Games, Albi, Enigma (Bergsala Enigma), Grow Jogos e Brinquedos, Hobby World, SuperHeated Neurons, Ísöld ehf., Monkey Time, MINDOK, Smart Ltd, cutia.ro, Venice Connection, 999 Games, Ponva d.o.o., Giochi Uniti, Midgaard Games, Devir, Möbius Games, Schmidt Spiele, Paper Iyagi, Ventura Games, Korea Boardgames, Hans im Glück, Rio Grande Games, Nordic Games ehf, Stupor Mundi
Projektanci: Klaus-Jürgen Wrede
Artyści: Anne Pätzke, Franz-Georg Stämmele, Chris Quilliams, Marcel Gröber, Doris Matthäus
Mechaniki: Pattern Building, Map Addition, Tile Placement, Area Majority / Influence, Enclosure
Min. wiek: 7
Gracze: 2 - 5
Wydawca: Z-Man Games, Feelindigo, Kaissa Chess & Games, Filosofia Éditions, Fantasmagoria, NeoTroy Games, Piatnik, Bard Centrum Gier, Swan Panasia Co., Ltd., Lautapelit.fi, Brain Games, Astrel Games, Albi, Enigma (Bergsala Enigma), Grow Jogos e Brinquedos, Hobby World, SuperHeated Neurons, Ísöld ehf., Monkey Time, MINDOK, Smart Ltd, cutia.ro, Venice Connection, 999 Games, Ponva d.o.o., Giochi Uniti, Midgaard Games, Devir, Möbius Games, Schmidt Spiele, Paper Iyagi, Ventura Games, Korea Boardgames, Hans im Glück, Rio Grande Games, Nordic Games ehf, Stupor Mundi
Projektanci: Klaus-Jürgen Wrede
Artyści: Anne Pätzke, Franz-Georg Stämmele, Chris Quilliams, Marcel Gröber, Doris Matthäus
Mechaniki: Pattern Building, Map Addition, Tile Placement, Area Majority / Influence, Enclosure
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Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of his/her meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
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ag.gameitem.lastUpdated: 2025-04-27 05:34:34.495